Bayonetta Wiki
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Witch Strike is an aerial Technique in the second game, Bayonetta 2 that can be purchased from the Gates Of Hell. Using it causes Bayonetta to attack enemies by rising into the air while spinning with her weapon above her. Small or staggered enemies will be drawn up into the air with her, much like its Kick counterpart After Burner Kick, but unlike that play, this one moves straight up instead of diagonally up.

Usage[]

On the ground, After Burner Kick is triggered by pressing the Jump and Punch buttons rapidly one after the other in that order. Unlike After Burner Kick, holding down the button does NOT allow Bayonetta to use the currently equipped weapon's Charge Modifier. In proximity to smaller or stunned enemies, the move sends foes skyward and allows Bayonetta to hit them with her other aerial combo attacks.

Like 'After Burner Kick', it is possible to use this move repeatedly by double jumping and/or jumping off of enemies (even one knocked into the air by the first Witch Strike). This can allow for lengthy combos well beyond the reach of grounded opponents. Unlike After Burner Kick, there is no downward variation; Stiletto will have to suffice.

Other Appearances[]

Super Smash Bros. 4[]

In Super Smash Bros. for Nintendo 3DS & Wii U, Bayonetta’s up special is titled Witch Twist, but in practice functions much more like Witch Strike, as it skips the breakdance part and starts rising immediately, and can be used again after a second jump. However, unlike Witch Strike, Bayonetta can keep shooting by holding the button. In this game, it was well known for being one of the best recovery moves in the game, being usable twice, not leaving Bayonetta helpless, very hard to escape, and even being able to drag opponents off the top of the screen to their deaths. However, in Super Smash Bros. Ultimate, it has been significantly downgraded, giving less height and being much easier to escape.


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