Talk:Bayonetta 2/@comment-78.154.104.146-20140927193031/@comment-1661895-20140927214949

The contributor above me is correct in what he says. Bayonetta 2 doesn't need DLC.

In terms of extra content, Platinum have already gone on record and said the game will not have DLC because they've already crammed so much stuff into the initial game. I mean, there are extra costumes for ALL unlockable characters, there will most likely be hidden weapons and accessories to find, hidden boss fights like demon Rodin, 4 difficulty levels, Tag Climax and a huge amount of replayability to get better scores. I can't imagine them being able to fit any more in there if they tried.

Regarding Khepri, as I've stated on her page here, there are too many substantial differences in her wing design, body structure, clothing etc. along with her colour pallete for it to be an easy job to model. It wouldn't really be worth it to model such a new complex design for a demon that would see less screentime than Styx and Butterfly because Rosa can't use Umbran Climax in the same way as Bayonetta can, she summons the mech instead. In contrast, Styx is merely a pallete swap of Butterfly with a different head, meaning they were able to do it for Jeanne because it was less work. The way I would see it would simply be Butterfly being another demon Rosa can summon. Just like how Bayonetta/Jeanne can summon different demons for different Torture Attacks against other demons, Rosa could just use Butterfly for this one. Problem solved.

And the ending does have a dance sequence. It's the same poledance from the first game, but with improved facial animation and slight difference in choreopgraphy. The "Let's Dance, Boys!" video was something Kamiya snuck into the first game just as it was about to go gold and wasn't even initially planned to be included in the first place.

Bayonetta 2 has more than a wealth of content, surpassing the first one. I think there's enough in the game to keep me playing for months and months.