Talk:Madama Khepri/@comment-5770211-20140922182958/@comment-1661895-20140926134817

There wouldn't be a need for them to do it. You might think that it seems weird considering Styx has her own model when playing as Jeanne, but look at it from a modelling perspective.

Styx is mostly a pallet swap of Butterfly save for the design of her head and she also has the same kind of wings and clothing too. Therefore, it's easier to implement her as a custom model for Jeanne because the only major differences they'd need to make would be her head structure and colour scheme. But for Khepri, there are too many substantial differences in her wing design, body structure, clothing etc. along with her colour pallete for it to be an easy job. It wouldn't really be worth it to model such a new complex design for a demon that would see less screentime than Styx and Butterfly because Rosa can't use Umbran Climax in the same way as Bayonetta can, she summons the mech instead.

The concept art exists primarily for Rosa's shadow and to give them a different way to make her Wicked Weaves stand out with different details regarding the insect motif rather than just a simple pallet swap that they did for Jeanne. The way I would see it would simply be Butterfly being another demon Rosa can summon. Just like how Bayonetta/Jeanne can summon different demons for different Torture Attacks against other demons, Rosa could just use Butterfly for this one. Problem solved.