Talk:Kafka/@comment-2.90.25.15-20140629144755/@comment-24833974-20140716132531

There already was a spiked ball in Bayonetta 1. Plus, the combos would terribly resemble Kulshedra, and also my idea of a Kusarigama.

Throwing daggers? I don't think Rodin would invest his time and energy to make these, because he'd need to make a lot of them and "mass seal the demon". Also, how could you shift between close and long range? Sure, they could make a throwing dagger Bullet Climax, but the rest would be close, and the Angel would need to be very close to Bayo-Chan for her to hit him. I think it would be a pain to think of and animate.