Talk:Madama Butterfly/@comment-26892355-20150815074252/@comment-1661895-20150816030027

It's mainly due to the way the shadows are rendered in-game compared to during cutscenes. The original Bayonetta had this problem during cutscenes where Bayonetta's shadow was clearly of herself and not Madama Butterfly. You could see it clearly during the big cutscene with Luka in Chapter XII or if you looked hard enough at any of the others. Consequently, because I assume Bayonetta 2 runs off a similar engine to the original, the shadows in 2 aren't of Butterfly or Styx during cutscenes either (except for during the opening where those shadows are a main focal point).

Platinum try their best to hide this fact by using camera angles that don't make these incorrect shadows immediately obvious. It's just more noticeable in Bayonetta 2 because the shadows pop out more thanks to the changed colour levels. Why this is a thing, I'm not sure.