Talk:Bayonetta 3/@comment-25479169-20150214235436/@comment-92.17.166.244-20150215135430

Um, why would Bayonetta attack a human? If you're on about Umbra and Lumen, then the battles there result in a massive loss in blood every time an enemy is hit, with the blood become rose petals for the Umbra and feathers for the Lumen.

Bayonetta isn't supposed to be some gruesome game, or at least not to the same extent. It depends on swift and tactile movements with both dodges and attacks, the game probably being one of the fasted-paced hack 'n slashes out there. Boss-level climaxes, even optional ones, on every enemy would ridiciously slow down the action. Climaxes are reserved for bosses to present a feeling of victory/dominance, whilst mooks get Torture Attacks, which stir up a feeling of power whilst not slowing down the pace dramatically.