Talk:Zero/@comment-65.30.146.203-20131201024422

Hopefully my edit to the "Damage and Health" section made sense. Effectively, Little King Zero can only survive two hits until his LAST HP extension.

Consider when you start the game with King Zero: you have about 2000 maximum HP. Since you take 7900 damage from all attacks (minus 1 point less than your max HP), you can survive two hits. If you're, say, fighting Jeanne for the first time and she kicks you, you'll take 1,999 damage and be left with an empty health bar. If she kicks you again you die, and even if you manage to finish without getting hit again you'll still have -1999 damage from your score for that Verse.

This gets even worse once you've gotten a lot more HP. Say you have a single, full health bar and the same thing happens in that same Verse. Since your HP is now 4000 instead of 2000, that kick does -3999 damage instead of -1999. This means, of course, that you now have a HUGE toll on your medal for that Verse, making it harder to get a good score simply because you had more HP.

Only until you get the final HP extension - the one that gets you from 7900 to 8000 - are you actually able to benefit from having more health. Jeanne's first kick will do 7900 damage - so you have that nice big hit to your score - BUT you'll still have 100 health left. If she hits you again, the attack will only do 99 damage and you'll STILL have 1 HP left. You were able to survive two hits thanks to the final HP extension. Still, though, 7900 damage is IMMEDIATELY enough damage to reduce your "damage taken" medal to a Stone, which means the best you can ever do on a Verse if you get hit even once is Gold. It kinda' sucks, but the producers definitely expect players to be skilled enough to avoid taking damage once they've completed the Lost Chapter.