Talk:Madama Styx/@comment-24572029-20140915121233/@comment-1661895-20140915134401

I wouldn't say it's a case of making Bayonetta more unique, but more an accurate and decent way of asset re-use as well as what the characters are.

In the Eyes Of Bayonetta artbook, Kamiya explains that Jeanne fights using a refined technique compared to Bayonetta, who relies more on instinct for her moves. In which case, it makes sense that Jeanne would retain a battle syle that she was taught in the past because it's part of a refined process all the Witches used. That also explains why Rosa uses the same animations and attacks, because the creative process behind it dictates that's what the normal way to fight if you're a Witch. Bayonetta is a black sheep, hence she doesn't rely on such a thing, which is why I think the updated moveset and animations fit a lot better with her character.

And, as I said, it's also a good case of asset re-use. They already had combat programming for a computer controlled Jeanne in the first game using those moves and animations, so they were able to transfer those over to her as well as Rosa in the second game in order to save time.

As for this whole Styx thing, I personally don't think theorising should be on a lot of the pages here because it's supposed to be a wiki that talks about factual information relating to the world of Bayonetta. But even if it's there now, it will be edited out in the future if theories and speculation are proved wrong and I'm confident a lot of it will be.