Talk:Bayonetta: Bloody Fate/@comment-108.253.229.158-20140305200814

Love the majority of the movie. They painted Bayo in a much more... should I say Japanese light, at least in ways of her "sexy, seductive, sadistic" nature. It sapped her of her Dante-esque flippancy, but none of the character changes necessarily bothered me overall. Luka was portrayed perfectly, and I love the running gag about how slow his grapple carries him upward. It seemed to me like they wanted to include so much from the game that they lost focus in the film, and furthermore the action scenes were cut short and left unfulfilling (Beloved, Ardor, and Inspired aside). A bit of potential lost but a fun product overall.

The battle against Jubileus, though. Good god I didn't realize anyone could miss the point so badly. All the believe-in-yourself and fatalistic symbolism the game built towards was dropped for daddy issues, and the point of Bayo's struggles was lost for the equivalent of a Giant Mech battle. Seriously the deal-breaker for me. Loved the first eighty minutes. Despised the last ten. All I can really wonder now is Who were they trying to appeal to? Fans of the game clearly won't enjoy the ending, and I don't think the storytelling was "masterful" enough to appeal to nonfans of the universe. Lost potential, really, and I hope none of the expansion of the Bayo canon portrayed in the film gets carried over to Bayo 2.